Classes in LEGO Skywalker Saga can help make every character useful
LEGO Star Wars: The Skywalker Saga’s new class system can help make every playable character useful by streamlining abilities, making everything matter.
LEGO Star Wars: The Skywalker Sagait’s The new class system can help make each of its playable characters useful, as it diversifies the range of abilities on offer. the LEGO Skywalker Saga features 300 playable characters, and while that number is impressive, it could lead to some figures getting lost in the mix. This has proven to be the case in previous LEGO titles, including LEGO Star Wars: The Complete Saga, with abilities shared between characters. Despite only 128 playable miniatures (less than half of the The Skywalker Saga‘s), The complete saga included several characters that unfortunately didn’t stand out in any sense of gameplay, despite being exciting inclusions. This issue was highlighted by some unlockable figures using too many abilities, making early game characters completely useless to take into Free Play.
Lego Star Wars’ customizable characters were among the most egregious examples of this problem. Since players could mix and match different body parts, weapons, and gear, they could end up with a character that mixed up the abilities of way too many characters, meaning there was little point in playing to many classic and iconic figurines in Free. Player. However, custom characters weren’t the only ones causing this problem. For example, in Free Play, players still had to bring a protocol droid to open control panel doors, and a blaster character to shoot target-shaped targets. However, once players unlocked 4-LOM, a protocol droid with a blaster, it rendered both individual abilities useless, as this character could do both.
With LEGO Skywalker Sagathe voice of , including clone wars actors and star wars movies themselves, it’s more important than ever for TT Games to ensure that no favorite character feels unsatisfying to play. Fans of the Star Wars universe often have favorite characters who may only appear as minor or background characters in the movies, but have been developed in interesting ways through various novels, video games and emissions. LEGO Star Wars: The Skywalker Saga will include many of them as playable characters, and each should have a place in terms of gameplay. This is where the new class system – as seen in recent trailers and gameplay previews – will hopefully come in.
LEGO Star Wars’ new class system helps characters stand out
Among LEGO Star Wars: The Skywalker Sagait’s many gameplay improvements is a new class system. The class system helps streamline character abilities, seemingly firmly fitting each hero or villain into one of its many categories, such as Jedi or Sith. Each class will share a set of abilities, such as the Scavenger’s sharp gun or the Protocol Droid’s ability to use control panels. Many of these abilities have upgrades that players can purchase through the game’s new class menu. Once purchased, an upgrade is applied to all characters of that class. While it is currently unconfirmed if some characters will have skills that extend beyond their typical class abilities, failure to do so would render all characters of the same class of equal utility when is about solving puzzles in the game missions and the open world.
The good thing about this system is that if every character has the same skills within their class, any one – even the Lego Star Wars version of Babu Frik – can occupy that particular slot in a player’s team. This means that if the Chief Chirpa is a player’s favorite Star Wars character, they can use it in their Scavenger slot in each of the LEGO Star Wars: The Skywalker Sagait’s missions, without feeling like another character would have been better suited for the job. It’s a tweak that should help make each character stand out a bit more, and is another example of how TT Games is changing the Lego game formula.
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